Reader's Reference

for

Volume 2  The Nature of a Curse



Volume 2
The Nature of a Curse



Chapter 12

The Eagle and the Owl


You can find more complete and detailed information within
The Reader's Companion to the Year of the Red Door.
Reader's Reference Start PageMaps
The Main Characters
FAQAbout the Reader's Companion


Aremon -- A Nasakeerian hunter of the late Second Age.


Attis -- Thought to be the name of the original builder of Tulith Attis, an ancient fortress near Lake Halgaeth in the Eastlands. It was later the name for the town at the base of Tulith Attis, all of which was destroyed during the Dragonkind invasion of 322 S.A.
   (See Map of County Barley)

Avatar -- An uncanny apparition that changes in form each at the beginning of each regnal year of the Unknown Kings of Duinnor. Its form lends the name commonly given to a regnal year (The Avatar never takes on the same form as during any previous year.). The Avatar serves the Unknown King in mysterious ways, not all of which is known. It is known, however, that the Unknown King sometimes sends the Avatar to summon someone to the King's High Chamber.*

Banis -- A Firstborn Elifaen of the House of Elmwood. Father to Atlana, Esildre, and Navis. His wife, Tiryna, departed with Aperion. Banis did not join with any other houses during the Time Before Time and lived throughout the Vanara region. As his children became warriors for Cupeldain, Parthais, and Serith Ellyn, Banis served in their courts in various nonmilitary capacities. He was a staunch supporter of Parthais, serving as Vanara's Minister of Justice for many years. In the latter period of Parthais's reign, Banis was removed from his position for insubordination to the throne and became something of a recluse from the Vanaran courts until Serith Ellyn became Queen. He briefly served her as a judge, but moved to Duinnor early in the Second Age, and rarely returned to Vanara thereafter.*

Bloodcoins -- The common name for the Forty-Nine Keys to the Nimbus Illuminas, often called simply, The Forty-Nine. There are various theories as to how they came to be called Bloodcoins. One stems from a legend pertaining to Chantay and her daughter Lucinda, that when Chantay was driven mad by the Seven given to her by Aperion, Lucinda cut off her mother's head and Chantay's blood covered the objects of the dispute. Others say that they are called Bloodcoins because they were given to the seven greatest "blood houses" or bloodlines of the Elifaen. Another explanation stems from the superstition that any Mortal who possesses any Faere coin of any kind will meet with bad luck or death (But there is no indication that this belief existed at all until sometime during the latter part of the Second Age.)*

Certina -- One of the so-called "Familiars." She accompanied Collandoth in the world during the Second Age. Certina's form was that of a small owl, no bigger than one's hand.


Drago -- The ordinary class of Dragonkind. Mistakenly thought by some of the north as a separate race from the Alziekfria since the Drago and Alziekfria are different from one another in appearance and health. That is because the Drago do not regularly receive the darakal elixir and are thus more coarse in appearance and demeanor than those who rule. They suffer scales of the skin, thinning hair, and, should they suffer from the desert sickness long enough, their facial features change, most notable a thinning of the lips, thickening of the tongue, and the loss of the boney structure of the proboscis, resulting in a flat nose with narrow nostrils. As a result of the sickness, few Drago reach physical maturity, becoming increasingly weak and prone to illness, thus their mortality rate is quite high.


Dragon -- Terrible, fire-spitting creatures spawned by Morgasir during the Time before Time. Most of the dragons, along with Morgasir and a host of his followers, were destroyed by Beras in a great conflict, but some escaped into the bowels of the earth and into far places. Legend has it that the dragons sired a race of slaves to serve them, and, when the dragons were destroyed, the slaves were set free, becoming the Dragonkind.


Dragonkind -- Mortal inhabitants of the southern deserts, calling themselves Drakyr. Their legends tell that they were created as offspring of Morgasir's dragons, to serve as slaves. When Morgasir was destroyed, along with most of his creatures and followers, these people survived by eking out a living in the deserts, shunned and despised by the Faerekind in the fertile lands of the north. Eventually, they multiplied and built great cities, developed engineering and mathematics, writing, and other arts. Since the time of their first great king, Kalzar, the Dragonkind have warred with those of the northern lands.*

Duinnor -- A northwestern realm, taking its name from the ancient name for the river that flows along its northern bounds. Among the smallest of the Realms, it is nonetheless densely populated, and, as the ruling realm of the Unknown Kings, it is the most powerful of all the realms. Its chief city is Duinnor City.*   (See Map of Duinnor)

Elifaen -- The Fallen Ones; those of the immortal Faerekind who refused to leave the world at the command of Aperion and who were "scathed," meaning they were stripped of their wings for their disobedience. This event is usually referred to as "the Fall," or sometimes "the First Scathing."*

Faere -- Properly speaking, the First Ones, meaning the children of the spirit of the Earth. Those beings who came to inhabit the world in the Time Before Time and who embodied the joy and harmony of creation.*

Familiar -- Familiars are the mysterious creatures that are companions to members of the Melnari race. They have unusual abilities, including the ability to communicate directly with others without the need of speech, although they prefer to communicate only with their particular Melnari companion.*

Glareth -- One of the Seven Realms, located in the northeastern coasts and borders the Old Eastlands Realm. Its chief city is Glareth by the Sea. Renown for its maritime trades, it is closely allied with Vanara and has strong trade ties to Duinnor. *   (See Map of Glareth)

Golden Mantle -- The mantle that completely covers the Unknown King of Duinnor, shining so brightly that one cannot look upon the King without the greatest discomfort, much less distinguish any features of the King.*

Gray Guard -- The elite household guard of Queen Serith Ellyn. They perform many duties pertaining to the Queen's protection as well as serving as Palace Guard. They report directly to the Queen's Chancellor and under him they perform a variety of tasks besides guarding the Queen. It is believed that some of their activities are clandestine in nature, perhaps involving spycraft or covert reconnaissance activities.*

Islindia -- Also known as the Lady of the Wood, Queen of the Wood, and the Princess of Sorrows. Islindia was Princess of Halethiris during the Age of Strife and the early First Age. Through an enchantment intended by her father, King Ilex, to restore Halethiris to the glory of the Time Before Time, Islindia was inadvertently given the power to bring about the past for one day each month. This ability brought her to Secundur's attention, who became infatuated by her beauty. Secundur captured Islindia and tried to force her to become his concubine, but she resisted. In an effort to punish her, he murdered her lover which served to make her even more resolute in her refusals. Still, Secundur continued to entreat her to be his, but she despised him and rebuffed him. She was rescued by her kin, but Secundur destroyed Halethiris with a withering blight. Only she, her father, King Ilex, and her uncle, Solstice, survived the blight Secundur put upon the forest. It is said that Islindia and her father were cursed to remain in the ruins of that place until the world was remade, at which time their spirits could be free.*   (See Map of Forest Islindia)

Morgasir -- One of the Firstborn of the Faere. It was Morgasir who first delved into the dark secrets of the world and conjured demons, witches, and dragons. His works threatened to undo the intent of Beras, and so Morgasir was destroyed in a great battle between the two.*

Nasakeeria -- A forbidden land surrounded by the bones of those who attempt to enter therein, for whoever does so falls victim to a mysterious and powerful gush of flame that rapidly springs forth from the ground and consumes the interloper's flesh so quickly that his bones are thrown outward and back across the border.*   (See Map of Nasakeeria and Middlemount)

Nightar -- A prince of Nasakeeria.


Secundur -- One of the Firstborn. He was believed to be a follower of Morgasir but escaped the destruction that befell his teacher. Known as the Lord of Shadow because he shuns light. Ever the provocateur of discord among people, he is held responsible for many of the world's woes, including the perpetual strife between the Dragonkind and the peoples of the northern lands. It is said that he provoked Kalzar to attack the north, and later provoked Cupeldain to retaliate. He also frequented Vanara, and spoke lies and rumors to Ormace and others when Cupeldain sought to have the Forty-Nine gathered. Later, King Parthais granted to Secundur a remote region northwest of Vanara later known as Shatuum, those mysterious forbidden lands bordered northwest Vanara and southwest Duinnor territories. There, Secundur slowly gathered his might, breeding foul creatures and hatching dark plots against other lands.


Seleesa -- Maiden of Nasakeeria, said to have been a witch or sorceress.


Serith Ellyn -- Firstborn Elifaen, Queen of Vanara, daughter of Parthais of the House of Fairlinden. Serith means "most high." The beginning of the Second Age is marked at the start of her reign. She and her brother Thurdun were exiled by King Parthais, and they were later the targets of his agents whose orders were to hunt them down and kill them both. Parthais was no less cruel to his own people who pleaded for deliverance from his tyranny. Serith Ellyn secretly raised an army and managed to position it well within Vanara without being detected. In a bold and swift night attack, she led her army into Linlally and stormed the White Palace where she slew her father.*

Shatuum -- A forbidden land on the borders of Vanara and Duinnor along the western edge of the world ruled by Secundur.
   (See Map of Vanara and Shatuum)

Thunder Mountains -- A mountain range between the Eastlands and the middle Plains of Bletharn, south of the Carthanes and stretching into the foothills within Tracia and Masurthia. The Thunder Mountains are named for the noise once made by its most feared inhabitants, the trolls.
   (See Map of the Thunder Mountains)

Tulith Attis -- An old abandoned fortress in County Barley, of the Eastlands. It was the site of a siege and subsequent massacre during the Great Dragonkind Invasion, and events there precipitated much discord between Men and Elifaen.*   (See Map of County Barley)

Vanara -- One of the Seven Realms and the most ancient of all, believed to be among the first places where the Faerekind of the world lived. It was in Vanara that the Faerekind built their first cities, before the Fall. It lies to the south of Duinnor and just north of the Dragonlands, separated by a rugged range of mountains from the deserts.*   (See Map of Vanara and Shatuum)

(Pick a different chapter...)

*Many of these entries are abridged versions of those found within
The Reader's Companion
to the
Year of the Red Door.

Put a copy on your Shopping List today!




Keep up with the very latest by subscribing to our Newsletter:





Email Us:

mailto: infodesk@penflightbooks.com


Or Write to:
TYOTRD
c/o Penflight Books
P.O. Box 857
125 Avery Street
Winterville, Georgia 30683-9998
U.S.A.

(Be sure to include a Self-Addressed, Stamped Envelope with all correspondence.)

Copyright © 2023
by
William Timothy Murray