Reader's Reference

for

Volume 3  A Distant Light



Volume 3
A Distant Light



Chapter 26

Flight From Danger


You can find more complete and detailed information within
The Reader's Companion to the Year of the Red Door.
Reader's Reference Start PageMaps
The Main Characters
FAQAbout the Reader's Companion


Anerath -- A spirited horse belonging to Ullin Saheed Tallin. The name comes from the Ancient Speech, and means "water prancer." Anerath was a gift to Ullin Saheed from the Thrubolds, renown horsemen and breeders of Duinnor, in gratitude for his having saved their son's life at the Battle of Garmitor.


Attis -- Thought to be the name of the original builder of Tulith Attis, an ancient fortress near Lake Halgaeth in the Eastlands. It was later the name for the town at the base of Tulith Attis, all of which was destroyed during the Dragonkind invasion of 322 S.A.
   (See Map of County Barley)

Ayreltide -- A winged horse in the service of Lady Islindia, Queen of the Wood. He exists as such only during the day and night period when Islindia brings forth her memories into actuality.


Chiselpeck -- A village in the Carthanes that mines silver and produces modest jewelry. It was known as Darforin until sometime in the middle of the Second Age, when it took the name of the chief mining concern located there.
   (See Map of the Thunder Mountains)

Drago -- The ordinary class of Dragonkind. Mistakenly thought by some of the north as a separate race from the Alziekfria since the Drago and Alziekfria are different from one another in appearance and health. That is because the Drago do not regularly receive the darakal elixir and are thus more coarse in appearance and demeanor than those who rule. They suffer scales of the skin, thinning hair, and, should they suffer from the desert sickness long enough, their facial features change, most notable a thinning of the lips, thickening of the tongue, and the loss of the boney structure of the proboscis, resulting in a flat nose with narrow nostrils. As a result of the sickness, few Drago reach physical maturity, becoming increasingly weak and prone to illness, thus their mortality rate is quite high.


Dragon -- Terrible, fire-spitting creatures spawned by Morgasir during the Time before Time. Most of the dragons, along with Morgasir and a host of his followers, were destroyed by Beras in a great conflict, but some escaped into the bowels of the earth and into far places. Legend has it that the dragons sired a race of slaves to serve them, and, when the dragons were destroyed, the slaves were set free, becoming the Dragonkind.


Dragonkind -- Mortal inhabitants of the southern deserts, calling themselves Drakyr. Their legends tell that they were created as offspring of Morgasir's dragons, to serve as slaves. When Morgasir was destroyed, along with most of his creatures and followers, these people survived by eking out a living in the deserts, shunned and despised by the Faerekind in the fertile lands of the north. Eventually, they multiplied and built great cities, developed engineering and mathematics, writing, and other arts. Since the time of their first great king, Kalzar, the Dragonkind have warred with those of the northern lands.*

Duinnor -- A northwestern realm, taking its name from the ancient name for the river that flows along its northern bounds. Among the smallest of the Realms, it is nonetheless densely populated, and, as the ruling realm of the Unknown Kings, it is the most powerful of all the realms. Its chief city is Duinnor City.*   (See Map of Duinnor)

Durlorn -- Resident of Janhaven, stockade foreman to Furaman the Trader.


Eastlands -- Also called "Eastland," "Eastlands Realm," or "the Old Eastlands Realm." The realm that lies south of Glareth and north of Tracia, extending from the coast of the world to the Thunder Mountains in the west. After the Seven Realms were established in the Second Age, it suffered many misfortunes including droughts, floods, plagues, and invasion. Its capital was at Colleton on the coast, once an important trading port. However, in spite of the rich natural resources of the lands, the inept rule of its kings prevented the Eastlands from becoming very strong. After the demise of King Inrick II, the Eastlands became a protectorate of Glareth Realm.*   (See World Map)

Fairoak -- One of the Named Houses of the Elifaen. When their Vanaran lands were lost to war and economic distress, Kahryna Fairoak married Danig Saheed Tallin, making the Joined House of Tallin and Fairoak.


Firestick -- Sometimes called firetips, a small wooden dowel, often of oilwood, the end of which is dipped in a phosphorus/sulfur paste and allowed to dry. When scratched or struck against an abrasive surface, the tip ignites, setting the stick afire.


Frizella -- (Frizella Bosk) nee Starfind, wife of Garend Bosk of Boskland, in County Barley of the Eastlands during the late Second Age.


Glareth -- One of the Seven Realms, located in the northeastern coasts and borders the Old Eastlands Realm. Its chief city is Glareth by the Sea. Renown for its maritime trades, it is closely allied with Vanara and has strong trade ties to Duinnor. *   (See Map of Glareth)

Gray Guard -- The elite household guard of Queen Serith Ellyn. They perform many duties pertaining to the Queen's protection as well as serving as Palace Guard. They report directly to the Queen's Chancellor and under him they perform a variety of tasks besides guarding the Queen. It is believed that some of their activities are clandestine in nature, perhaps involving spycraft or covert reconnaissance activities.*

Griferis -- "Place of Judgment," the legendary place where future kings and queens are supposedly judged for fitness to rule. *   (See Map of Vanara and Shatuum)

Janhaven -- A trading town in the western parts of the Eastlands Realm in County Woodland at the foothills of the Thunder Mountains, situated along a route to Duinnor and also on the north-south trade route with Tallinvale. Its fortunes were increased when Seamus Furaman located a trading company there and steadily expanded his business operations throughout the region. In the late Second Age, when Triumvirate Redvests invaded the Eastlands and nearby County Barley, many refugees from the invaded lands fled to Janhaven. Although the Redvests made several attempts to take the town, they never succeeded against the coalition of fighters operating out of Janhaven.
   (See Map of the Western Eastlands)

Kingsman -- A member of the King's Army of Duinnor, the best trained and most professional force in the Duinnor military.*

Linlally -- The ruling city of Vanara. Founded and built by Cupeldain, it was enhanced by the carvings and statues of Alonair. It was originally the name only for the palace that Cupeldain built atop the Falls of Tiandari, but later became the name for the larger city that grew up around and below the palace along the banks of the Iridelin River. Since it is a place of governance, and the oldest city of the Elifaen, it is an important city to all of the Realms. In the latter Second Age, Duinnor commonly stationed armies there, ostensibly for defense purposes since Linlally is the closest major city to the Dragonlands.
   (See Map of Vanara and Shatuum)

Narrows -- A narrow gap in the Thunder Mountains located on the road between Janhaven and Passdale.


Passdale -- A town in County Barley of the Eastlands Realm on the banks of the Bentwide River. It was located on the site of a small settlement known as Dalefath which was destroyed in the Dragonkind Invasion of 322 S.A.
   (See Map of County Barley)

Redvests -- A name for the soldiers of the Triumvirate of Tracia due to their reddish surcoats, capes, and tunics.


Seafar -- A House of Men who originally settled in the northern coastal regions of Tracia but later settled mostly around the Bransondale region. They eventually resettled in Vanara and rose to great prominence as the most powerful House of Men in that Realm.*

Shatuum -- A forbidden land on the borders of Vanara and Duinnor along the western edge of the world ruled by Secundur.
   (See Map of Vanara and Shatuum)

Swyncraff -- A magical staff or rod that obeyed its master by remaining in any shape as long as its owner desired. It could be as hard as steel or as supple as rope.*

Tallin -- Surname of Men whose lineage goes back to the first Men who came ashore in the world. They eventually became the powerful Named House of Tallin, and under Lord Danig Tallin. It was also due in great part to his efforts that the people of Tallinvale and Tallin City became prosperous and secure.*

Tallinvale -- A small but fertile valley along the eastern foothills of the Thunder Mountains in southwestern Eastlands. It is situated just north of territory in dispute, claimed both by Tracia and by the Eastlands. Tallin City, the ancient home of the family that gives its name to the region, is a prosperous and thriving center of agriculture and commerce, due chiefly to the guardianship of Lord Danig Tallin. Tallin City and Tallinvale are often used interchangeably.
   (See Map of the Western Eastlands)

True Ink -- A magical ink that fades and becomes invisible if what is written with it is false.*

Tulith Attis -- An old abandoned fortress in County Barley, of the Eastlands. It was the site of a siege and subsequent massacre during the Great Dragonkind Invasion, and events there precipitated much discord between Men and Elifaen.*   (See Map of County Barley)

Vanara -- One of the Seven Realms and the most ancient of all, believed to be among the first places where the Faerekind of the world lived. It was in Vanara that the Faerekind built their first cities, before the Fall. It lies to the south of Duinnor and just north of the Dragonlands, separated by a rugged range of mountains from the deserts.*   (See Map of Vanara and Shatuum)

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*Many of these entries are abridged versions of those found within
The Reader's Companion
to the
Year of the Red Door.

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